Untitled Mobile Bingo Game

I was the solo UI/UX artist on this project and created everything below except for the character illustrations and environment art. I worked closely with the Product team to look at competitive samples and make decisions from industry data. I used a combination of Illustrator and Photoshop for asset creation and AfterEffects for the animation concepts.

 

This video walks through the Build System wireframe I created in Adobe XD. I worked closely with the product designer to understand their goals and priorities with this part of the game. I pushed everything into grayscale except for the elements pivotal to the flow to focus feedback on the experience rather than the visuals.

 

Bingo Showdown - Live Ops

Each of these MOTD’s began with some elements from our asset library combined with custom painting and typography. We have a number of events that we re-theme for different holidays, and there are some that are more custom like the Bingo Birthday, anniversary event. I found these to be fun challenges in branding and layout, and usually on a tight turn around.

 

BINGO SHOWDOWN - WINNING STREAK - FEATURE WALKTHROUGH

 

I created this walkthrough from simpler wireframe in Adobe XD. The goal was to clearly showcase the Streak level to the player in the lobby and in-round. This walkthrough was used in a more practical sense to communicate to Engineering and Tech Art the design needs of the feature. I worked closely with the Product Designer to develop the hot-streak branding, Star tiers, and messaging moments.

Being an older mobile game, SHOWDOWN does have some limitations so a few elements needed some compromise to take that into account. Beginning this feature with good communication with the Engineering team was vital in developing the design.

 

Bingo Showdown - Crafting Themes

Monopoly Slots - Store and Sale Pop-ups

 

Monopoly Slots - Live-ops Challenges

On Monopoly Slots we had regular events to highlight different games on the app. I was tasked with taking existing assets like the logo from those games and creating these challenge graphics. The biggest challenge was to blend these widely varying styles with the Monopoly aesthetic.

 

Scientific Games - Wizard of Oz: Over the Rainbow

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I created this animation for the top screen of Over the Rainbow. The background clouds and petals loop while an assortment of character clips play. I was responsible for selecting the clips for approval from the Licensor, and editing them into the frame. During gameplay, this screen transitions between clips and the info text you see below, also designed and animated by me.

 

Scientific Games - Austin Powers: Groovy Spins (3RM)

I was the solo artist on Austin Powers: Groovy Spins and created all the art you see here with the exception of character portraits from the film. My favorite part was creating the looping lava lamp effect for the Groovy Spins feature in After Effects.

 
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Additional Samples